GLASS DANCE

GLASS DANCE

Networked Virtual Reality + Dance Performance

Choreography: Thecla Shiphorst
Virtual World and Motion Capture: Athomas Goldberg
Music: Prophecy Sun
Dancers: Sarah Fdili Alaoui, Shannon Cuykendall and Lesley Kosinski

In the first M+M Performance, dancers are evolving in both the physical world and in the 3D virtual world 3D projected. The 3 dancers’ hands where motion captured and rendered in the virtual world as an elastic between them. All the motion capture is processed through the M+M networked movement system in real-time. M+M stands for Movement & Meaning Middleware. It proposes a multi-sensor, multi-effector movement middleware that supports distributed real-time interaction in the real and virtual world. The M+M performance allowed to demonstrate how the networked system supported motion capture, gesture and 3d graphics into a live performance in real time.

In the second experiment, the performance named “Glass dance” became a networked dance performance where 3 performers were motion captured and rendered as a 3D avatar, virtual ribbons and as the controller of the camera viewpoint in the virtual environment. The 3D graphics are all live networked all over the M+M networked movement system in real-time. The M+M plateform proposes a multi-sensor, multi-effector movement middleware that supports distributed real-time interaction in the real and virtual world.

In Glass Dance, Sarah Fdili Alaoui was motion captured and rendered as a 3D avatar in the projected virtual reality world with a glass like texture. Shannon Cuykendall danced w/ tripoded ipad that was captured to be the 3D camera viewpoint in the virtual environment. Leslie Kosinski’s was holding a stick that was motion captured and that created 3D ribbons that reflected on the glass body of the 3D avatar. Researchers in Montreal remotely controlled with their hand gestures (using remote Leap motion) the 3D lighting of the virtual world that was displayed to the audience in Vancouver.

 

 

 

 

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