I am committed in my teaching to interdisciplinary approaches that support the development and experience of interactive technologies and art. My classes provide theoretical and practical skills that are required to develop, implement and complete projects in Human-Computer Interaction, Interaction Design, and Interactive Arts. I am interested in giving three main perspectives to students: (1) a historical perspective about the field, (2) a theoretical perspective to understand the field involving assigned readings for students, chosen to develop a critical reflection on key concepts, and (3) a methodological perspective, including experimental, qualitative and quantitative, and ethnographic approaches to design and evaluation of interactive technology.
These three perspectives allow the students to build critical thinking, in addition to their technical skills, that they will both use to understand the underpinning concepts and develop their own projects. I believe that projects develop practice-based skills and provide the students with opportunities to experience concepts, while theoretical knowledge helps establish a deep reflection on the research and allows new perspectives to emerge.
Current classes that I am teaching at the University Paris Saclay include: